In the beginning of the App Store, mobile games were exciting and fresh. Super Brothers S&S was atmospheric, innovative, and had some great usage of portrait mode. Tilt to Live used a new input method, the accelerometer. Rolando had charm and good volume for this new platform. Edge was cool, atmospheric and had innovative controls.… Continue reading Mobile Games
Tag: game analysis
Continuous Games
Video games are often a time-based medium although that’s not a prerequisite. In contrast to, say, music or film, games can be a discrete medium as is proven by countless card, table top, or puzzle games and their digital equivalents. These games typically work turn-based where activity pauses until a player does his or her… Continue reading Continuous Games