Mobile Games

In the beginning of the App Store, mobile games were exciting and fresh. Super Brothers S&S was atmospheric, innovative, and had some great usage of portrait mode. Tilt to Live used a new input method, the accelerometer. Rolando had charm and good volume for this new platform. Edge was cool, atmospheric and had innovative controls.… Continue reading Mobile Games

Continuous Games

Video games are often a time-based medium although that’s not a prerequisite. In contrast to, say, music or film, games can be a discrete medium as is proven by countless card, table top, or puzzle games and their digital equivalents. These games typically work turn-based where activity pauses until a player does his or her… Continue reading Continuous Games