The best games cease to be for us (or for anyone) and instead strive to be what they are as much as possible. From this indifference emanates a strange squalor that we can appreciate as beauty.
Ian Bogost in a text about „Flappy Bird“ from 2015
The best games cease to be for us (or for anyone) and instead strive to be what they are as much as possible. From this indifference emanates a strange squalor that we can appreciate as beauty.
Ian Bogost in a text about „Flappy Bird“ from 2015